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I have an emac, 768 megs of ram G4 700. The performance SUCKS

What is really whacko is that on my ibook 800 G3 384 megs, is the same performance.....

I'd expect that the emac would be faster since its a G4. I've also recently reinstalled everything on the Emac..

I wonder if they are utilizing the G4 to its potential...
 

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DP 867 G4 MDD with 1.25 Gigs of Ram and a GeForce4MX card

At 1600x1200x32 it runs okay, but online it is too laggy. Drop it down to 1280x1024x32 and its just fine :D

I think its the video card thats holding me up...maybe I should upgrade...thats next after my second hard drive and DVD burner
Yup, broke again for this month.
 

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My eMac stats are in my signature. My graphic settings are pretty high and it ran like a dream this morning when I tried it online.

Even at pings as high as 200 it was absolutely smooth sailing. This game is going to ROCK my world!!!

I am looking forward to some serious fragging with other ehMaccers. :D
 

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Ok... Just tried it a time or two...

First system config:
Quicksilver Dual 1GHz, 1GB o RAM and a GeForce 4Ti (4600).
1024 x 768 - 32 bit depth - things set to what appear maximum.

Nice and smooth! (Anyway of getting 'official' FPS out of the demo?)

Got to find that darn Redeemer. Got blown to bits by it and the shock-wave look great!

John
 

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yo yo everyone.

PowerMac G4 Dual 867, 768mb, ATI Radeon 9000

1280x1024 @ 32bit
Settings are all at 'normal'

Frame rate usually averages around 25fps.. I think I am going to drop my settings a little bit though, I don't notice that big of a difference... I'm not one to look at details when I'm fragging! :D

To show your FPS, either hit "TAB" or "`" and type in:
"stat fps"

Hope that helps!
 

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I'm getting an average of 75fps (although it seems to hit 100fps every now and then) at 1024x768 (32 bits) with all the bells and whistles turned on.

P4 2.26GHz, 512MB of RAM, nVidia GeForce 4 Ti 4200


Please don't lynch me.
 

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My iBook runs at 33 fps... and its a G3
and the eMac is at 13.
GreekGuy, I think that's easily explained. The iBook has a Radeon 7500 graphics chip and the eMac has a Geforce 2MX (I think?). The Radeon 7500 is better. Also, for games the extra speed helps, so even if it's only a G3, it probably helps. UT2003 may not be optimized for a G4.
 

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Hey, GreekGuy, are you running MacOS X.2.6?

On another forum it was noticed that Geforce cards, even Geforce 3's and Geforce 4's seemed to be getting lower FPS than ATI cards. Don't know what the problem is, but I was wondering if it was that Geforce owners haven't upgraded to MacOS X.2.6. Of course this may not help for you and I still don't know if that's the problem. It may be that there are still some problems with the Geforce drivers after the X.2.6 Geforce drivers.
 

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I'll have to check my FPS, because I did install the MacOS X.2.6 update befor the UT2003 install.
 

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Both systems have 10.2.6.
I think its just a fact of better video card on the ibook vs the geforce 2mx on emac.

For the latest video drivers, I guess a standard update would cover this or would i need to get individual drivers from ati and nvidia and install them in osx?
 

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The newest drivers were in the 10.2.6 update.
 

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Some info on UT2003 performance with G3 and G4's and Dual's:

The demo UI won't let you specify various resolutions that fit (say) a 23"
Cinema Display well. This is because the list of available resolutions are
hardcoded in UnrealScript and changing this breaks network compatibility with
Linux and Windows players. I snuck all the popular Mac screen resolutions
(like 1680x1050 and 1920x1200) in before the latest win32 patch, so the
retail Mac version will have these out of the box. The brave among you can
get the demo to use these resolutions by editing a config file; otherwise,
you can use the in-game UI for the price of the game.


There are Altivec optimizations if you've got a G4 CPU, but this isn't
required (game runs on G3s for you poor bastards that are in iBook land).

The game does use dual CPUs...the music is decoded in a separate thread
which MacOS X will toss on the second processor on dual systems. Some
implementations of OpenAL will do their mixing on the second processor, too.
On Linux, this is easily a 5-10 fps boost for SMP boxes, and I wouldn't be
surprised to see similar results on the Mac...but I haven't explicitly
benchmarked this. Most games are generally single-threaded, but understand
that this means a Dual box will still be able to cook one CPU for the game
itself and run the other 20 or so system processes on the other processor,
so there's still a benefit to this.
This info is found here http://icculus.org/cgi-bin/finger/finger.pl?user=icculus
 
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