: The Digital Art Thread
cap10subtext Jul 6th, 2012, 10:57 AM Inspired by this post:
http://www.ehmac.ca/everything-else-eh/100858-art-done-computer-real-art.html
I thought it would be interesting to start a thread on digital works that either inspire or are created by ehmacians. Photographs, videos, websites, whatever...
Here's one of the more interesting and inspiring works I've seen in the past few years.
TEMPT + EYEWRITER August 12, 2009 on Vimeo (http://vimeo.com/5935311)
http://www.gratefulgrapefruit.com/wp-content/uploads/2010/03/PS3hackEyewriter.jpg
The EyeWriter project is on ongoing collaborative research effort to empower people, who are suffering from ALS, with creative technologies. The project began in Los Angeles, Caifornia in 2009, when members of the GRL, FAT, OF and TEG communities teamed-up with a legendary LA graffiti writer, publisher and activist, named Tony Quan, aka TEMPTONE. Tony was diagnosed with ALS in 2003. The disease has left him almost completely physically paralyzed… except for his eyes. But, the ALS hasn’t touched Tony’s sharp mind, creative energy or his desire to write graffiti. In August of 2009, artist from around the world: London, Hong Kong, Madrid, Amsterdam and New York City, converged for 10 days in southern California, converted Mick and Caskey Ebeling’s Venice Beach house into a laboratory and began to work with Tony on a low-cost, open source eye-tracking system that would allow ALS patients to draw using just their eyes.
http://fffff.at/eyewriter/
Max Jul 6th, 2012, 11:10 AM Increasingly, it seems to me somewhat redundant to preface the use of the word "art" with the qualifier "digital."
That crabby little remark aside, here's something I managed to cook up last week while I had a little bit of spare time between scripts. This is mostly a creature of Illustrator but it's also using textures generated in Photoshop. I tend to think of it as an illustration for an imaginary fable.
cap10subtext Jul 6th, 2012, 11:40 AM Max: Love it!
Here's a recent photo of something I've been collaborating on:
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“Circle” is an augmented reality tabletop theatre piece that tells the story of three generations of women through a series of small stories. The first version of this piece was created using a custom marker tracking system and the user interacted with the piece by exploring the markers with a webcam, triggering small poetic voiceovers and videos. The version being premiered here was built in Unity and uses natural feature tracking -- the black and white markers of the earlier version are replaced by objects and photos. The user interacts with the piece by holding up an iPad or smartphone as a magic looking glass to explore the story world.
Max Jul 6th, 2012, 11:44 AM Fun idea! I can see a whole lot of people jumping on that concept.
Cool, all the collaboration via the net. Great era for doing participatory, aggregate artworks.
screature Jul 6th, 2012, 12:12 PM Increasingly, it seems to me somewhat redundant to preface the use of the word "art" with the qualifier "digital."
That crabby little remark aside, here's something I managed to cook up last week while I had a little bit of spare time between scripts. This is mostly a creature of Illustrator but it's also using textures generated in Photoshop. I tend to think of it as an illustration for an imaginary fable.
Fun Max!!
screature Jul 6th, 2012, 12:50 PM Personally I started playing with "digital" art concepts before I had access to digital technology that a computer would have just made that much easier to manipulate and get the end result that I was after.
To illustrate what I am talking about here are a few examples of work that I did using "straight" photography from a series called "Dancing in Limbo" from photographs that I took from the remaining wall of the Phoenix Theatre that was torn down in Ottawa in the early 90s. It required a huge amount of editing time and then dry mounting the photos together to get the results I wanted. If I had access to a computer and Photoshop in those days it would have made my efforts so much easier.
As it was it took countless hours to come up with the 80 or so works.
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Max Jul 6th, 2012, 01:28 PM Lovely, Screature. Really like 4, 5 and 6. Great abstraction with strong geometry. Reads like an abstract painting with some physical texture.
screature Jul 6th, 2012, 02:03 PM Lovely, Screature. Really like 4, 5 and 6. Great abstraction with strong geometry. Reads like an abstract painting with some physical texture.
Thanks Max... you interpreted some of my intentions exactly as I meant them. Not that it matters really (but it is validating/gratifying when someone "gets it") as what the viewer sees is all that is important in the end, but it is nice when a viewer sees at least some of your intentions. Thanks again.
Macfury Jul 6th, 2012, 02:20 PM Not to compare myself to screature. I had a little trouble with the tail...
screature Jul 6th, 2012, 02:46 PM Not to compare myself to screature. I had a little trouble with the tail...
:lmao:.... looks good to me... what year did you do it in?
JCCanuck Jul 6th, 2012, 03:09 PM Great stuff screature! I call that time before digital technology either pre-Photoshop or Old School. Reminds me of the time when I was in the Mississauga Camera Club where I had learned to sandwich slides. The procedure involves taking two film slides (usually slightly overexposed then placing them between glass slide mounts. Unfortunately I don't have them at the moment but one was a old barn ghosted entirely with a rustic painted wall in the background. Cropping with metallic tape and dual images were other slide techniques. Much, much more easier with PS for sure now.
Macfury Jul 6th, 2012, 04:25 PM :lmao:.... looks good to me... what year did you do it in?
It's a current work.
screature Jul 6th, 2012, 04:36 PM Personally I started playing with "digital" art concepts before I had access to digital technology that a computer would have just made that much easier to manipulate and get the end result that I was after.
To illustrate what I am talking about here are a few examples of work that I did using "straight" photography from a series called "Dancing in Limbo" from photographs that I took from the remaining wall of the Phoenix Theatre that was torn down in Ottawa in the early 90s. It required a huge amount of editing time and then dry mounting the photos together to get the results I wanted. If I had access to a computer and Photoshop in those days it would have made my efforts so much easier.
As it was it took countless hours to come up with the 80 or so works.
Great stuff screature! I call that time before digital technology either pre-Photoshop or Old School. Remind me of the time when I was in the Mississauga Camera Club where I had learned to sandwich slides. The procedure involves taking two film slides (usually slightly overexposed then placing them between glass slide mounts. Unfortunately I don't have them at the moment but one was a old barn ghosted entirely with a rustic painted wall in the background. Cropping with metallic tape and dual images were other slide techniques. Much, much more easier with PS for sure now.
Yep I have non-digitized examples of the same "old school" technique... thank god for Photoshop!!!
screature Jul 6th, 2012, 04:37 PM It's a current work.
Ooops. Sorry. :o
Macfury Jul 6th, 2012, 05:38 PM Ooops. Sorry. :o
There's two minutes of my life wasted.
screature Jul 6th, 2012, 07:24 PM There's two minutes of my life wasted.
C'mon it took longer than 2 minutes..... and it's not wasted you created a reasonable facsimile of something that has been in existence for decades... you may be ready for art school.... ;)
Macfury Jul 6th, 2012, 10:50 PM C'mon it took longer than 2 minutes..... and it's not wasted you created a reasonable facsimile of something that has been in existence for decades... you may be ready for art school.... ;)
I can draw a great facsimile of that pirate!!
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