If you like playing games on your Mac, buy the titles you play. These mac game porters and developers can't afford it, and you're sacrificing the well being of the Mac game scene.
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I agree. I always buy the games I own - I have stacks of game boxes and original CD's plied up in my room to prove it. I don't see why people just can't buy the games they want. I know people who pirate games that cost $9.95 at the local game store. They must really be poor not to be able afford that price.
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Reason people pirates games? Simple, they dont worth what you pay for, well, most of the time.
At first, I bought every game I played and everything was fine. But in the second half of the 90's, game quality was going down seriously and I was getting more and more frustrated by game that costed 80$ and that I wouldnt play for more than 5 hours because they were too bad. So I changed my ratio. For every game I bought, I copied 3 with my friends. I holded that ratio for a while (2002) and finaly stopped buying (and playing) games. The only exception was counter strike which, with EQ, is my best investment in gaming ever. To the other extreme, we bought Master of Orion 3 with great expectation only to find out latter (as in after paying 85$ for it) that is was a total crap.
See? this is the problem: gamers dont think current games worth their price tag. As for the people who copy games at 9.99$, well, they are cheap ass...
Anyways, now I will only buy a game after I played the demo just to make sure that its a good investment. This is why I still havent bought Halo :-S
Oh.. and about the article. Developpers always complain about piracy as a problem to their financial situation. I think they just want us to look away from the fac tthey they cant produce good games. As far as I know, Blizzar is still going strong!
And for the code porters, I find it hard to believe their claims. When you know that 95% of the cost of dev is going in graphics design, porting from PC to mac is a joke, cost wise. At least, as long as they didnt use DirectX...
Oh, and dont believe that I want to promote warez, I am totaly againts it! I just want good games at a reasonable price (30-40$).
Part of the reason that Mac games are more expensive is that where a successful PC game will sell a few hundred thousand copies and successful Mac game will only sell about 1/10th that[1].
The less they sell, the more they will charge to recoup costs.
[1] Compare this with console games, where a successful title will sell millions of copies.
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See? this is the problem: gamers dont think current games worth their price tag.
That's what a demo is for. And if there is no demo, you go to a friends' house or view a demo of it elsewhere in action so you can see for yourself what's it like. If the latter isn't an option, then you simply have to justify yourself if the game is good or not simply by looking at screenshots, listed features on the box and on the web, along with reviews of the game.
You make it sound like there's a valid reason to pirate a game, let alone any other piece of software - when there isn't. No matter what your excuse or reasoning, there is no such thing as a "valid excuse" to pirate any piece of software, including games.
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I think Peter Tamte said it best with his quote "The main question I'd like software pirates to ask themselves is this: If I wouldn't steal this game off the shelf of CompUSA, why would I steal it off the Internet? This isn't a gray issue, it's black and white. Stealing is wrong. You can't choose which laws to obey simply because you don't like them or find them inconvenient."
Like Lars, I have a stack of game boxes (I think I threw a few away with my move to a new house) and CDs (and some old floppies) of all the games I play. I buy all the games I play. My PC buddies may find it funny, but I don't see why
I'd have to steal games. I'm not poor. Then again, I haven't bought more than a few games a year.
Seriously though... I believe every developer/publisher should enforce networked authentication before playing any game - even single player versions... I know that would have to ensure that every player has access to an internet connection, but these days...??
Alternatively, the industry should work together to produce a protected proprietary media format, either something similar to the old Playstation black-media copy protection scheme (obviously revised) or even a cartridge media format (containing hardware keys and software disk) similar to dongle protection...
People will crack ANYTHING and it's impossible (in my opinion anyway) to make anything 'unkrackable' - but you CAN make games a serious pain in the rear to copy... that usually deters the majority of gamers...
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