Funny you should bring Neverwinter Nights up. I just bought a copy on EBay on Friday night, and am eagerly awaiting it's arrival. I tried the demo on my Powerbook G4 1.67 and it definitely runs well. I can't wait to play the actual game.
I decided to scrap my rogue and go with a fighter. Besides, the henchman available at the beginning of the game is a rogue and my talents were redundant.
I'm now a fighter and have finish three out of four of the Waterdhavian creature quests (Blacklake, Peninsula and Beggar's Nest).
My game arrived on Thursday and I got it instlaled on Friday night. I went with a fighter for my first character as well, but so far I've only had time to finish the Penninsula quest, and I'm about half(?) way through the Beggers Nest. I plan on picking up the expansions to play, but if for no other reason I want to get Hordes to have access to the Weapon Master prestiege class.
I'm now trying to decide if I should play the game through with my fighter and then start my next character (mage/thief) or start my next character nwo and play them in parallel.
I participated in a LAN event where 4 of us, new to the game, were trying to play it together. We were trying to keep together and move as a group through the game, but found that really hard to do. We always ended up getting split up and trying to find each other.
I've never been much interested in fantasy lore kind of stuff, so admittedly my tolerance level for this kind of game was low. I think that if you're interested in this sort of thing, there is certainly layer upon layer of this in the game to delve through. Visually it's rather neat.
I've played it a bit individually, but it's not high on my priority list.
Here's my exceedingly nerdy reference, - a sentence in Elvish.
Ok, so after being stuck at level 5 for a long, long time, I've realised that my impatience and lack of will to do a section of the game over is slowly sapping the potential to succeed from my character. The more XP I spend on respawning, the less chance I have of actually leveling up and becoming stronger. That of course leads to more death while facing more hardy foes, which leads to more respawning -> less XP -> more death -> etc.